EXPEDITION TO THE RUINS OF CASTLE GREYHAWK PDF

Maps In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since. For when Zagig departed Castle Greyhawk, he did so as a living god. Mordenkainen would come to learn that Zagig had cheated death by becoming a deity, piecing together the legend over several forays spanning thirteen years.

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The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself. Iuz built a sinister empire that once held the northern lands of the Flanaess in fear and constantly threatened the surrounding kingdoms in an attempt to rule the entire world of Oerth.

Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen , led an expedition into the depths of Castle Greyhawk. Iuz however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies.

Afterward, Robilar, along with the archmage Rary , betrayed Mordenkainen and the Circle of Eight a committee of wizards , by killing the great wizards Tenser , and Otiluke , and leaving Bigby clinging to life. Mordenkainen expected Rary to betray him sooner or later, but not Robilar who was his trusted ally for decades. Little do they realize they have stumbled upon an epic situation where failure could mean the destruction of the world.

Contents Unlike most published adventure modules, the Expedition to the Ruins of Greyhawk is technically an incomplete "open ended" adventure. Rather than detailing every single room of the dungeons below the ruins, only key areas that affect the main plot of the adventure are detailed. In fact, entire dungeon levels are left unmapped and the DM is encouraged to improvise their own encounters to fill in areas not covered by the game with their own content.

The game provides a list of random encounters for each dungeon level, generic dungeon maps left clear of content, and numerous side quests to help the DM along the way and keep the adventure flowing. Chapter 1: Welcome to Greyhawk - This chapter contains the initial set up encounter that hooks the player characters into the adventure. The rest is a guide to the Free City of Greyhawk and contains numerous side quests the PCs can conduct while not directly exploring the dungeons below the ruins.

There is a detailed overview map of the city here as well which is based on the original map published by TSR in Chapter 2: Castle and Dungeon - This chapter contains more background history for the ruins and has a detailed overview map to all the dungeons below the ruins and the structures on the surface level. The adventure leaves many levels of the dungeon unmapped, creating gaps in the main storyline that the Dungeon Master can fill in with their own material.

Provided in this chapter are a list of random encounters for each level, and four generic dungeon maps that the DM can place anywhere in the dungeon to fill in these gaps in the action. Chapter 3: The Tower of War - This chapter details one of the three towers that make up the Ruins of Greyhawk and is the initial entry point to the dungeon as the characters will find access to the other towers barred until they uncover how to get into them.

Chapter 4: The City of Thieves - This chapter brings the party back to the city after their first major delve into the dungeons. Here they can wrap up any side quests they started in Chapter 1, as well as get involved in more predicaments as the plot of the story thickens.

The party must return to the dungeons via the Tower of Magic — another tower of the ruins which was previously barred to them and uncover the secrets below. This section also provides information on the demigods Iuz, Zagyg, and Zuoken , and a few new magic items such as the blade of chaos, and the bonewand.

Expedition to the Ruins of Greyhawk. Renton, WA: Wizards of the Coast, ISBN

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Castle Greyhawk

The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself. Iuz built a sinister empire that once held the northern lands of the Flanaess in fear and constantly threatened the surrounding kingdoms in an attempt to rule the entire world of Oerth. Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen , led an expedition into the depths of Castle Greyhawk. Iuz however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies. Afterward, Robilar, along with the archmage Rary , betrayed Mordenkainen and the Circle of Eight a committee of wizards , by killing the great wizards Tenser , and Otiluke , and leaving Bigby clinging to life.

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Expedition to the Ruins of Greyhawk

Folks need to remember that! In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since. For when Zagig departed Castle Greyhawk, he did so as a living god. A group of adventurers headed for Greyhawk encountered an orc raiding party looting a pair of overturned merchant wagons a short ways south of the city. After killing the evil humanoid bandits, they soon found that one of the few survivors of the raid was none other than Ricard Damaris, proprietor of the notorious Green Dragon Inn, a popular Greyhawk tavern and hostelry. Grateful for his rescue, Ricard offers the heroes free lodging at his inn for a full month — a boon indeed as they party soon learns that finding an open room anywhere in Greyhawk is nigh impossible, unless one is willing to pay exorbitantly.

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